Projection Discipline

Psion Discipline

Projection is the ability to project what is in your mind to the outside world with your Psionic power.

Project Item
When you gain this feature, as an action, you can use your powers to project an inanimate object you imagine into your hands. It cannot be larger than 3 feet on any side or weigh more than 10 pounds, and is clearly ethereal in nature. This item behaves as a solid object.

Projected items fade after 1 minute, and you can have no more than 3 projected items at a time.

Astral Construct
Psionic Power

Casting Time: 1 Action

Range: 60 feet

Components: S

Duration: Concentration, Up to 1 minute

You project an ethereal creation from your mind taking the shape of a medium or smaller creature, weapon, or other object. This object is clearly ethereal in nature. When you create it, and on subsequent turns using your action to mentally control it, you can move it up to 30 feet in any direction and attack. To attack with it, make a melee spell attack, on a hit, the target takes 1d8 force damage.

While the Astral Construct is active, you can spend Psi Points up to your per use limit to issue commands that effect and empower your construct. Commands require no action, but you cannot exceed your psi point limit in total commands issued.
 * Strike (2 psi point): The construct makes an attack (even if it has already attacked).
 * Relocate (1 psi point): The construct disappears and reappears anywhere within 60 feet of you.
 * Solidify (1 psi point): You construct becomes solid, blocking its space until the start of your next turn. You can only use this command if it is not in another creatures space. It has an armor class of 16. If something does damage to it equal to your Psion level, it becomes ethereal again.
 * Grab (1 psi point): Can only be used while your construct is Solidified. A target creature within 5 feet of your construct must make a Strength saving throw or be restrained by your construct until the construct becomes ethereal again.
 * Grow (2 psi points): Your construct by a size, and its damage increased by one die. It returns to its normal size at the end of your turn unless you use Sustain. You can only add one damage die (for example, up to 2d8).
 * Replicate (3 psi points): You use Relocate, but the original does not disappear. Until the end of your turn, you have another constructs and control both with the same action (commands only effect one of your choice). Pick one construct to fade at the end of your turn or use Sustain.
 * Sustain (1+ psi point): You can sustain the effect of a Solidify, Grow or Replicate command an additional round. This costs 1 psi point for each effect sustained.