Telekinesis Discipline

Psion Discipline

Telekinesis is the ability to interact with physical objects and energy with your psionic powers.

Telekinetic Hands
When you gain this feature, you can manipulate small objects within 30 feet with your mind as if using your hand to interact with it. You can use this power to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You cannot Attack, activate magical items, or carry more than 10 pounds in this manner. You can move an item you are controlling in this way up to 30 feet during your turn.

You can spend 1 psi point to increase how much you can lift by 100 pounds for 1 turn.

Telekinetic Force
Psionic Power

Casting Time: 1 Action

Range: 60 feet

Components: S

Duration: Instantaneous

You smash a target creature you can see or object with your mental power. The target must succeed on a Strength saving throw, or take 1d10 bludgeoning damage and be knocked 5 feet in a direction of your choosing or knocked prone.

You can spend Psi Points up to your per use limit to add the following modifiers to Telekinetic Force (you can add multiple modifiers). The points must be spent when choosing the target of the power.
 * Hammering (1+ psi points): The target takes +1d10 bludgeoning damage for each point spent.
 * Hurling (1-3 psi points): The target is knocked +10 feet in a direction of your choosing for each point spent.
 * Crushing (2 psi points): The target is restrained until the end of its next turn.
 * Sweeping (3 psi points): You can target all creatures in a 10 foot radius of a point within range.

Alternate Effects
Additionally, when you learn the Telekinesis psionic discipline you can use your Psionics feature to cast the following spells as per the rules defined in the feature: If a spell can be cast at a higher level, you can spend an additional psi point to cast it at that higher level.